GOMS Keystroke-Level Model
Most of the material for this page comes from Jef Raskin's book: The Humane
Interface.
GOMS stands for:
- G = GOALS
- O = objects
- M = Methods, and
- S = Selection rules.
Interface timings
GOMS measurements are based on the assumption that the time it takes to
perform a task is the sum of the times that it takes the system (user -
computer) to perform the elementary tasks that comprise the task.
Based on laboratory observations Card, Moran and Newell came up with the
following numbers.
- K= 0.2 sec
- Keying. The time it takes to tap a key on the keyboard
- P= 1.1 sec.
- The time it takes to point to a position on a display
- H= 0.4 sec.
- Homing: The time to move from the keyboard to mouse (GID) or
vice-versa
- M= 1.35 sec
- Mentally preparing: The time it takes a user to prepare mentally for
the next step
- R
- Responding: The time a user must wait for a computer to respond to
input.
GOMS Calculations
Each interaction is encoded as a sequence of symbols form the alphabet,
K,P,H,M and R. However one does not calculate the time directly from the
string for there are a number of simplifications that should be made first.
These are described in the following list of Heuristics for placing the mental
operators M.
- Rule 0. Initial placement of Candidate Ms
- Insert Ms in front of all K's. Place M's in front of all P's that
select commands but not those that select arguments for the
commands.
- Rule 1. Deletion of anticipated Ms.
- If an operator is fully anticipated in the operator previous to the M
delete it.
- Rule 2. Deletions of Ms within cognitive units.
- In a string of MK's that form a cognitive unit, (eg. a word), delete
all the Ms except the first.
- Rule 3. Deletion of Ms before consecutive
terminators
- If K is a redundant terminator at the end of a cognitive unit then
delete the M before it.
- Rule 4. Deletions of Ms that are terminators of
commands
- If K is a delimiter that follows a constant string then delete the M
in front of it. The point is that typing this string will become
automatic
- Rule 5. Deletion of an overlapped M
- Do not count any M that overlaps an R with the user awaiting a
response form the computer.
Interface Efficiency
We can define the efficiency of an interface in terms of the quotient
Minimum amount of information that
must be supplied to the interface
Amount of information actually supplied
In general it is easier to work with character efficiency which is defined
by:
Minimum number of characters (K's P's
M's) must be supplied to the interface
Number of characters actually supplied
An Interface of efficiency zero.
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Last Changed: 2000/08/31